Photo Share!
| Designer Screen of the App |
- In deciding which type of app to create, Matt and I went through the simple process of brainstorming. In that process, we came up with a bunch of possibilities of what kind of app we could make, and how we could go about doing it. Thus, the brainstorming process was the most useful to us because it allowed us to explore a great number of opportunities and, ultimately, choose an idea which we believed we could fulfill within the given time window.
- I believe that Matt and I worked very well together due to the fact that there were never any arguments or significant misunderstandings. In order to work to the best of our abilities in the partnership, we decided to do all of the work on my computer in order to prevent confusion or future compilation of projects. Ergo, all of the app-inventing work was done on my computer, while Matt's computer was used primarily for outside information and research that was needed for the progress of our app. By doing it this way, we were able to complete the app in a more timely fashion because we were able to do two things simultaneously.
- The primary problem of our app was having the ability to free-draw an image and then share it through means of SMS-messaging or social media. Although the sharing component app was an arduous task, we ultimately overcame our dilemmas with the help of Scrum-Master Palmer. Thus, our app does everything that we originally intended for it to do.
- a.) One problem Matt and I encountered during the creation of the app was how to get the canvas image to send to someone via text messaging. However, as it turns out, one cannot simply apply the canvas to the texting component of the app because it is not a valid message. To solve this problem, we (with the help of Mr. Palmer) implemented a Tiny Database and the Share component so that the image would just be uploaded onto any social media or communication platforms available on the Android device. b.)Another problem Matt and I had, although minor, was how to make the app so that the user would be able to draw whatever shape they wanted, as opposed to just circles or straight lines. In order to overcome this problem, we troubleshooted until we discovered the DrawLine component ad how it really works. This component now allows the user to free-draw any shape.
http://ai2.appinventor.mit.edu/#6136589174439936
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